XFARM
XFARM Category | Ratio | Quantity | Remark |
---|---|---|---|
Liquidity | 15.00% | 150,000,000 | |
Public Sale | 5.00% | 50,000,000 | TGE 0%, 12-month cliff, 12-month vesting |
Ecological Fund | 30.00% | 300,000,000 | TGE 10%, 24-month linear vesting |
Marketing | 10.00% | 100,000,000 | TGE 6%, 24-month linear vesting |
Game-Fi | 35.00% | 350,000,000 | 24-month linear vesting |
Advisor | 5.00% | 50,000,000 | TGE 5%, 24-month linear vesting |
Max Supply | 100.00% | 1,000,000,000 |
(Note: TGE stands for Token Generation Event)
In-Game Loop:
Users engaging in in-game activities such as purchasing seeds, upgrading land, and other consumables will automatically trigger an 80% repurchase of the corresponding crops on the in-game AMM (Automated Market Maker) crop trading market to maintain price balance within the game. The repurchased crops will be entirely destroyed. Additionally, 20% of the repurchase value will flow into a bonus pool, which will be used to reward upcoming features such as PVE, PVP, leaderboards, and the second phase of the game.
For pet upgrades and other consumables purchases, 50% of the value will be allocated towards repurchasing the corresponding crops, leading to the complete destruction of the repurchased crops. The remaining 50% will be directed into the bonus pool.
The AMM crop trading market will impose a 2% transaction fee, with 50% of the fee being burned, and the other 50% directed into the bonus pool. This systematic approach aims to create an internal economic loop, fostering balance and sustainability within the in-game economy.
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