XFARM
Last updated
Last updated
XFARM Category | Ratio | Quantity | Remark |
---|---|---|---|
(Note: TGE stands for Token Generation Event)
Users engaging in in-game activities such as purchasing seeds, upgrading land, and other consumables will automatically trigger an 80% repurchase of the corresponding crops on the in-game AMM (Automated Market Maker) crop trading market to maintain price balance within the game. The repurchased crops will be entirely destroyed. Additionally, 20% of the repurchase value will flow into a bonus pool, which will be used to reward upcoming features such as PVE, PVP, leaderboards, and the second phase of the game.
For pet upgrades and other consumables purchases, 50% of the value will be allocated towards repurchasing the corresponding crops, leading to the complete destruction of the repurchased crops. The remaining 50% will be directed into the bonus pool.
The AMM crop trading market will impose a 2% transaction fee, with 50% of the fee being burned, and the other 50% directed into the bonus pool. This systematic approach aims to create an internal economic loop, fostering balance and sustainability within the in-game economy.
Liquidity
15.00%
150,000,000
Public Sale
5.00%
50,000,000
TGE 0%, 12-month cliff, 12-month vesting
Ecological Fund
30.00%
300,000,000
TGE 10%, 24-month linear vesting
Marketing
10.00%
100,000,000
TGE 6%, 24-month linear vesting
Game-Fi
35.00%
350,000,000
24-month linear vesting
Advisor
5.00%
50,000,000
TGE 5%, 24-month linear vesting
Max Supply
100.00%
1,000,000,000