XFARM

XFARM CategoryRatioQuantityRemark

Liquidity

15.00%

150,000,000

Public Sale

5.00%

50,000,000

TGE 0%, 12-month cliff, 12-month vesting

Ecological Fund

30.00%

300,000,000

TGE 10%, 24-month linear vesting

Marketing

10.00%

100,000,000

TGE 6%, 24-month linear vesting

Game-Fi

35.00%

350,000,000

24-month linear vesting

Advisor

5.00%

50,000,000

TGE 5%, 24-month linear vesting

Max Supply

100.00%

1,000,000,000

(Note: TGE stands for Token Generation Event)

In-Game Loop:

Users engaging in in-game activities such as purchasing seeds, upgrading land, and other consumables will automatically trigger an 80% repurchase of the corresponding crops on the in-game AMM (Automated Market Maker) crop trading market to maintain price balance within the game. The repurchased crops will be entirely destroyed. Additionally, 20% of the repurchase value will flow into a bonus pool, which will be used to reward upcoming features such as PVE, PVP, leaderboards, and the second phase of the game.

For pet upgrades and other consumables purchases, 50% of the value will be allocated towards repurchasing the corresponding crops, leading to the complete destruction of the repurchased crops. The remaining 50% will be directed into the bonus pool.

The AMM crop trading market will impose a 2% transaction fee, with 50% of the fee being burned, and the other 50% directed into the bonus pool. This systematic approach aims to create an internal economic loop, fostering balance and sustainability within the in-game economy.

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